Design For Engagement

Here it is. My take on making comprehensive overview of what to think about when designing an event or an activity of any kind. Things to think about is who is it for and why should they care about doing it? Look what others have designed before you and steal the best parts and experiment with them.

1. Build a story that it is easy to share into the activity you are designing!

2. Use Design Thinking! Who is your audience?

3. Onboarding and sacrifice are things to consider.

4. Find your ambassadors and elevate them!

5. Give people the option to hack and improve the experience!

6. Build content and a community around your event and prolong the experience!

Make things full with Flow, Fun, Friends and Meaning [Design For Engagement]

When designing any kind of activity, game, competition, puzzle, event, learning, system or challenge it’s good to have in mind the basic fundamentals of what motivates and triggers people to join in or take action. This is also great advice when doing crowdfunding events on sites like Kickstarter.

The activity can be learning a skill or a trade. All things we do is practice and leaning in some way towards some form improvement or mastery. When things are “Just For Fun”, it’s mostly then we are learning the fastest. Getting into “Flow” is usually the most effective way of learning something or to be the most productive in that activity. Some of the thinking here I have borrowed directly from Amy Jo Kim’s lecture mostly about gaming. I think it can be applied to most human activities. I also focus mainly on the positive motivations. Sure there are many strong negative feelings that drives change and motivation like fear, hate, revenge. But I don’t go to into how to design for them here. Instead I try to focus what makes things fly.

If you think something is missing or needs to be changed just comment below or contact me 🙂

Lets do better design thinking when we design our activities.

Triggers of The Element
[Cognitive – Athletic – Competition – Cooperation – Exploration – Expression- Collecting]

There are 6 elements in an activity that can be combined to trigger different kind of things in people: Cognitive Challenge, Athletic ChallengeCompetitive, Cooperation, Exploration, Expression. The users, combatant, player and adventurer is just not one style but a combination of these. Get to know your different user styles of the activity. Find out what types they are and how to design for them.

There is also the bonus category of Collecting

1 Cognitive Challenge

Many games – puzzles and activities revolve around a cognitive challenge that we can solve in some kind. Without this challenge many of feel that a challenge becomes dull rather shortly. It is all about hitting that sweet-spot of Flow where the challenge is just hard enough.

2 Athletic & Agility Challenge

Just as many activities contains challenges for the brain many other contains physical challenges for the muscles in some way. Be it agility, endurance, strength, or athletic ability. Almost all sports fall in the category and triggers us in so many ways. But there are also lots of other activities that we do just for fun or the challenge of intrinsic mastery. Here is also the sweet-spot of Flow somthing thats makes the activity engaging.

3 Competition

Many of us trigger by the need to compete and measure us against each other. Be it the sole competitor or a whole team against each other. This is a basic human need. The need to seem strong in front the tribe. And to seem extra useful for the Tribe. This usually followed by increased status, fame and attractiveness in the fair sex.

Competitions, Sports, Games and different forms of Challenges can been used to trigger this part of us.

4 Cooperation & Social

Humanities greatest feast is the ability to co-operate towards a common goal. A lone human had little chance of survival in the past. A great tribe of a 100 individuals could solve almost anything. We have it built into our DNA to work together and get rewarded for it on many levels. Jonathan Haidt explains this so well.

It feels great giving and helping others without the need for reciprocity. It is what binds tribes together.

Some people just like to play games as it is an activity we do together with other people. We like to do social activities.

5 Exploration

We humans are also explorers by nature. Not all but some of us get the sudden urge to seek out new unknown territory to wander in. The lust for exploration is very strong and can take form in many shapes. This is very powerfully portrayed in the this epic clip narrated by Carl Sagan: Wanderers.

Activities that includes Adventure, Mystique and Puzzles Solving are all good ways to “explore” this drive in human nature.

6 Expression

One of our most unique traits is the ability and need to express ourselves. From how we look, dress and garnish our body to external expression through art and stories. The need to both be unique, and fit in, in the tribe at the same time. To put our twist on ourselves. And also the need to create, tinker, improve and “hack” things.

Radical Self-Expression is also part of one the 10 principles of Burning Man.

Making Things Magic!

Of course there are many more needs and desires that drive us humans like love, lust, belonging, righteousness, rebellion, fear, hate, revenge and need for the adrenaline rush. Still, these 6 big is a great way to start when designing an activity. Just focusing on one of them works great. Or combining them for a complex activity that attracts different people for different reasons works even gretater. Especial if it’s an activity done together with others.

With this is in mind, we can easier understand how to make an event more magic.

7 Harvesting – Collecting & Hoarding

There is also another aspect we trigger when we play games. Is has to do mostly with gather siade of Hunter gathering that later lead to many of us being able to farm and harvest as a way of living. It’s both sowing things an help them grow and at last harvest.

We also like to collecting things. And when have things we like to sort and arrange them in different ways too. We get a kick out of finding that rare bush of berries or that occasional lagoon full of oysters. This is easily transferable into an activity or game of any kind where we can collect things and hunt down rare objects.

It’s okay to be hoarder 😉

From Amy Jo Kim of Shufflebrain

What are you designing for? Verbs to use – From Amy Jo Kim

Intrinsic Motivations and PERMA

When we know what kind of activity to make we can then increase the level of engagement people feel when doing it. There are many models and names for the intrinsic motivations we have. I chose to incorporate them into Martin Seligmans’s and Jane McGonigal’s PERMA model. In it we divide out internal motivations into 5 categories. One that can arguably be said is missing is the reward we feel during and after any physical performance. And ultimately like I do, the ability to put oneself into trance and triggering the Hive-Switch in the brain. Still here we go. Put more PERMA into your design:

P – Positive Emotions – We all like experiencing positive emotions like urgent optimismjoy, peace, gratitude, satisfaction, trust, pride, pleasure, inspiration, hope, curiosity, or love. These emotions move us along when triggering the other forms of motivations. Arguably we can put the feelings we feel when sexually aroused or the rush we feel when dancing with danger here too.

E – Engagement (or flow) – When a situation, task, or project are in the sweet-spot between our current skill level and the difficulty of the activity we often experience a state of flow. We lose track of time & space around us. We becomes totally engulfed in the activity at hand. The ability for a person or a whole team to themselves into flow has been measured to be the largest contributor to the success of any endeavour. This is linked to the oh so popular concept of following ones passion. This is the right path towards mastery.

R – Relationships – The need for belonging in a social context is very strong. We all want to be seen, heard and acknowledged within the tribe. It’s also more important to been known for contributing to the tribe than actually doing it without any recognition.

Being social with others is at the core of what it is to being human. When having good relationships with others, is when are at our best. Co-operation and friendly competition brings out the best in us. Make the user interact with others in the system or have them sharing about content in the system outside it.

M – Meaning – Meaning comes from creating a purposeful narrative about our lives. A story where we are part in something bigger than our-self. We will often sacralize something in the group that brings meaning to us. Finding ones purpose in life can be a powerful thing indeed. Humans have it in them seek meaning and spirituality. It’s what we do. Here is great clip about Burning Man explaining it all.

Designing activities with a greater purpose and a greater vision behind them is the way to go. So many things and leaders in our society, act without a clear vision where they are taking us.

A – Accomplishments – We often seek Mastery in some form. And completing our goals and following our core values. Or we can just get good feedback and rewards from an activity we are carrying out, which also give great satisfaction. Enhance the progress the user is making by giving them great feedback.

Integrate feedback into the activity loop of the current activity. We just love checking things of our to-do list. Or getting the great feeling of completing or launching things on a grander scale. When we down that boss in an epic game. Throw your arms in the air for that great Fiero moment.

What humanity desperately need right now is a vision where we can go as a species – #BurningMan

Another way and model that I also like is the one called the 4Ps by Storyarchitects with People – Purpose – Passion – Pleasure developed by Jasmine Idun Lyman. You can probably see where this model overlaps with the one above.

People

People – Purpose – Passion – Pleasure developed by Jasmine Idun Lyman

Flow – Mastery and Passion

On of the most talked about thing now is the notion that you should find and follow your passion. This is both true or as Tai Lopez calls it: Accurate. It’s all about design an activity with life-cycle aspect in mind. Start with Onboarding for the Newbie like Amy Jo Kim says. Then makes sure there are different challenges with increasing difficulty so that a participant can easily get into flow depending on their skill level. Not all event should have all skill levels depending on what type of activity it is. Over time a well design activity develops passion in the participant as they increase their skill level on their journey.

Tim Ferriss has a new TV show out called The Tim Ferriss Experiment where he tries to master 13 different challenging skills in just 5 days. In order to do this he needs apply a very precise set of points to stay in flow and take the quickest route towards the path of mastery. He shows us that it is possible to learn a skill very fast with the right and best teachers, science, technique, motivation, attitude and design thinking.

Design an activity towards mastery with flow all the way

Design an activity towards mastery with flow all the way – By Amy Jo Kim

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Stories – Ambassadors – Choice – Sacrifice – VIP – Adrenaline Rush – Prolonging

Stories
All great activities and products have an inbuilt story. One that we can tell our self while doing it. A kind of internal Self-Narration. And another that we can tell others and share before, during and after an activity. Here it helps designing content and context around the activity that can be shared and easily internalized.

We are basically a storytelling ape with a big brain that is excellent in recognising, enjoying and telling stories.

 

Sacrifice and Pain
Some activities also benefits if there is some kind of sacrifice, hardship and pain built into them. It scares some people away and attract others. Physical challenges and some competitions often use this to great benefit. The benefits of doing something hard and painful are often enjoyed after the event. When the pain is forgotten and all we have left is a good story. Doing hard stuff together with others and sharing the pain also brings people closer together and builds bonds.

It also makes people much more emotionally invested in the event. Which in turn makes for better long term commitment and creates excellent ambassadors.

Try to sell the story people can tell when they are part if an exclusive tribe that have mastered the challenge.

Scarcity and VIP
We all like to be VIP och part of some exclusive tribe sometimes. By making an activity only available to a selected few who either cued for the event or paid extra to get extra treatments and perks is great way to increase the overall attractiveness of the event. This is used with great success in crowdfunding activities with different perk levels. Here scarcity both in time and in the number of available slots serves a way to make people sign up faster.

Give people the ability to feel or dream about the status and exclusiveness that a special offer or VIP treatment brings.

Ambassadors
Any event or activity also needs great Ambassadors to flourish. Try to find people who are willing to invest time and energy into it. Or the people who are already doing it. The can be in it for some of the different reasons mentioned above. Interact with them. Give them VIP treatment. Ask them how you can improve the experience. Study them. Give them options to tell your story to more people.

Find your ambassadors and elevate them!

Feel the Rush
Some activities is all about the adrenaline or rush we can feel when doing something exciting and dangerous. Some people become adrenaline junkies and are always looking for more ways to experience more rushes. All things that get the human mind rushing is alluring.

How can you make your activity more exciting?

Choice and Autonomy
People like making choices. This makes us feel autonomous. It’s just that we are different when we think about what rules we want to follow when making choices and forming habits. Gretchen Rubin divides us into 4 different type of people when adopting new habits: Obligers, Questioners, Upholders and Rebels. Of course many of us like the excitement and angst when choosing between different options.

Give people the option to hack and improve the experience!

Prolong and improve the experience
If you are dealing with a event or happening in any way the is ways to prolong and extend the experience. Build up the campaign with onboarding and signaling. Like in the Tesla Launch.

Use social media and #hashtags to get people talking and interacting both with you and other fans long before the event. During the event get people talking using #Hashtags and other tools. make them livestream the event with their smartphones and do use a professional livestreaming team as well. After the event encourage people to share their experience with all kinds of media like videos, photos, blogs, podcasts, forums and Facebook groups.

Build content and a community around your event!

Framtidslunch

Fellow friends at my Future Lunch event!

————————–

/Lord Sillion
Holistic Thinking Ninja

Life and gaming is about making interesting choices 🙂

And remember: Be nice!

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Extra Bonus Update!!!

You won’t believe what happened next! [6 Signs You Are A Sharer]

As with any great activity it’s helps get momentum if people tell other people about it. We now live in a time when it’s not only mass media who gets to decide what gets attention and not. We humans have always shared stuff through language. It’s what we do. We have always done it on small limited scale within our tribe. It has just got a whole lot easier and scalable to share stuff. Then what do we share?

According to Jonathan Berger who has done som research on the subject it all boils down to six categories on why we share stuff. Not just online but we still share most of it mouth to mouth.

Social Currency — We share things that make us look good
Triggers — Top of mind, tip of tongue
Emotion — When we care, we share
Public — Built to show, built to grow
Practical Value — News you can use
Stories — Information travels under the guise of idle chatter

Build a story that it is easy to share into the activity you are designing.

That way you will get more attention to it. Unless you want to keep it a secret 😉

Design Thinking is complex when trying to comprehend the big picture

Design Thinking is complex when trying to comprehend the big picture

The Duality of Man [Can we work together?]

The Duality of Man [Can we work together?]

Working together is as important as ever. So I dug up my old post about Jonathan Haidt’s research and book about why we are able to cooperate in the first place and build large societies that we have done today. It’s all being able switch the mind to a state where it transcends its own self-interest. Jonathan calls this ability the Hive Switch. The 3 most common ways to switch this state on is by doing some of the follow things together:
1. Experience awe of nature.
2. Dancing intensely to club music or at a rave.
3. Physically triggering it with drugs like psilocybin.

Many of the 6 triggers can be found at festivals like Burning Man. Who many think is the ultimate human experience.

So do find in yourself to reach out to others and build connections that will transform our society to the better. And do understand the human brain’s many designs like Sacralization.

Find Your Tribe(s) And With On the Hive-Switch

Here is a long talk from Jonathan Haidt: “How Human Beings Got Morality, Religion, Civilization, and Humanity”

Here is his full summary on the Hive Switch chapter:

“When I began writing The Happiness Hypothesis, I believed that happiness came from within, as Buddha and the Stoic philosophers said thousand of years ago. You’ll never make the world conform to your wishes, so focus on changing yourself and your desires. But by the time I finished writing, I had changed my mind: Happiness comes from between. It comes from getting the right relationships between yourself and others, yourself and your work, and yourself and something larger than yourself.

Once you understand our dual nature, including our groupish overlay, you can see why happiness comes from between. We evolved to live in groups. Our minds were designed not only to help us win the competition within our groups, but also to help us unite with those in our group to win completion across groups.

In this chapter I presented the hive hypothesis, which states that human beings are conditional hive creatures. We have the ability (under special circumstances) to transcend self-interest and lose ourselves (temporally and ecstatically) in something larger than ourselves. I call this ability the Hive Switch. The Hive Switch is another way in stating Durkheim’s idea that we are Homo duplex; we live most of our lives in the ordinary (profane) world, but we achieve our greatest joys in those brief moments of transit into the sacred world, in which we become “simply a part of the whole”.

I describe three common ways in which people flip the Hive Switch: Awe of Nature, Durkheimian drugs and raves. I describe recent findings about oxytocin and mirror neurones that suggest that they are the stuff of which the Hive Switch are made. Oxytocin bounds people to their groups, not all of humanity. Mirror neurones help people empathise with others, but particularly those that share their Moral Matrix.

It would be nice to believe that we humans were deigned to love everyone unconditionally. Nice, but rather unlikely from an evolutionary perspective. Parochial love [Love within groups] amplified by similarity, a sense of shared fate, and the suppression of free riders, may the most we can accomplish.”

Can we work together? [Homo Duplex]

We are all stuck here for a while. So let’s try to work it out!

I have been listening to The Groupish Gene: Hive psychology and the origins of morality and religion from The RSA with Jonathan Haidt and reading his 2 books ‘The Happiness Hypothesis‘ and ‘The Righteous Mind‘. He tells us why we do things in groups and why we are born to co-operate.

Thanks to a single mutation in our jaw muscle, around 2.4 million years ago, the human species where capable of growing a much larger skull and thus leaving place for a larger brain. With this brain we where able start evolving complex social structures and more advanced groupish behavior.

We became the Tribal and Storytelling Chimp.

Pan Narrans – [The Story Telling Chimp]

We are not a bee-hive and we are not The Borg. However we are a groupish species that are 90% chimp and 10% hive-mind. We are Pan narrans, the storytelling ape. It’s a term by Terry Pratchett, Jack Cohen and Ian Stewart that they coined in the book Science of Discworld II. Our brains is a storytelling and pattern recognition system that acts like everything is part of a story. I talk more about Storytelling in this blog Your Story 🙂

We are all Groupish vehicles for human genes. We became able to use a set of shared intentionality that later developed into a shared Moral Matrix for the group.

This Moral Matrices then enable each group to elect something sacred for the group that we could circle around and the defend in a very irrational way. This sacralization bound us together and made us blind to rational evidence.

The Hive Switch [Let’s go raving]

We humans have the ability (under special circumstances) to transcend self-interest and lose ourselves (temporarily and ecstatically) in something larger than ourselves. Haidt calls this ability The Hive Switch. This leads to a sense of shared fate. This is present in the PERMA model of what makes us flourish by Martin Seligman.

We think that this Hive-Switch is made out of Oxytocin (witch I talk about before) and Mirror Neurons. It can be triggered in many ways but some of the easiest is experience Awe of Nature together or becoming in a state of Trance when dancing together to Trance music at a club or at a rave.

The Elephant and The Rider

The best mental model and metaphor for our brain is that of a very large elephant that makes up most parts of our brain that are in a constant debate of what decisions make. Then we have the small rider that is our conscious thought and reasoning.

The Elephant stands for our intuition that makes constant and instantaneous decisions. The Rider then works like Press secretary that makes up a story that correlates and justifies with the decision made by The Elephant. With the help of this Press secretary, we are able to lie and cheat often, and then cover it up so effectively that we convince even ourselves. Dan Ariely talks of why we are so good at lying in his new book The Honest Truth About Dishonesty: How We Lie to Everyone – Especially Ourselves

The Elephant itself consist of many small parts of the brain that is in constant “conflict” with each others on what decisions to make. David Eagleman explains this great in his book Incognito.

The Rider is there to guide the Elephant where to go and what decisions to make but the Elephant and it’s many parts are in charge.

Intuition comes first and Strategic Reasoning second

Reasoning has evolved to help us engage in arguments, persuasion and manipulation in the context of discussion with other people. It helps us look good in the social context of the group and help further our reputation and agenda within the group. But it also help us defend our group and its moral beliefs. All this has been a key to our survival and success here on earth.

“We are obsessively concerned about what others think of us, although much of the concern is unconscious and invisible to us”

We as individuals are very good at finding evidence that supports the view and standpoint we are already holding, mostly for intuitive reasons. This is called Confirmation Bias. That’s why it’s so hard to look to the other side and find evidence against your own point of view. Other people do us this favor so much better for us, as we do for them. This is why we should always be vary for an individual’s ability to reason. It is much better done in a group. But not just any arbitrary group.

It’s important that any group whose goal is to find any truth or make any important decisions to have an intellectual and ideological diversity.

If you want to change another group or individual the easiest way is to change the path the Elephant is traveling on not the Elephant itself. This is discussed in the book Switch in more detail. Many of advice found in the book How to Win Friends and Influence People from 1936 are still very good advice into how to change another group or person:

1. Become genuinely interested in other people
2. Smile or even better Hug!
3. Remember that a person’s name is, to that person, the sweetest and most important sound in any language.
4. Be a good listener. Encourage others to talk about themselves.
5. Make the other person feel important – and do it sincerely

Building a better world together

What steps can we take make use of this knowledge and build a better world together?

1. Understand Sacralization
If you want to understand another group follow their sacredness. Recognize that they have something sacred that you don’t really understand and that they will defend with blind faith. When you attack it they will appear to act very irrational and unresponsive to your views.

2. Talk to the Elephant
If you want to change someones mind talk to the Elephant first. Start by bringing up some points of commonality and establish some way of trust. Then when you bring up matters of your different Moral Matrices. Begin by giving praise or give a sincere expression of interest. Then build on from there to a more common ground.

3. Moralize Demonization
Stop demonizing another group for their believes and sacred values. We are all prone to fall victim to the myth of Pure Evil. Where we self feel “Victim” to some form of injustice. So when you see or hear someone demonizing something, politely remind them that they are demonizing and that doesn’t lead anywhere.

4. Groupishness must be Managed
It’s easy for our groupish behavior to get out of control. Therefore we must help each other to monitoring our behavior so that it applies to a Moral Matrix we all can agree on.

All groups that seeks out some form of truth or affects other groups in any way must have both intellectual and ideological diversity.

5. The Earth Tribe?
Is there a way to unite all humanity on earth as to create a global human tribe? The only way we see this happening is by us being under attack from a common enemy like a global virus outbreak or some other global catastrophe like climate change, which accidentally we now we are facing. With common visions, obstacles and challenges maybe we can pull it together long enough to save life on this planet.

In the meantime all we can hope for is a new emergent network society with many small groups pulling in the same direction. Here Social Media comes out a as great tool for bringing all those groups together 🙂

concerned

Moral Matrix of the Mind

We are deeply intuitive creature whose gut feeling drives our strategic reasoning. This makes it difficult – but not impossible – to connect with those who live in another Moral Matrix of the Mind. This is exactly like in the movie The Matrix. We live in different worlds in our minds.

We are all stuck here for a while. So let’s try to work it out

@LordSillion

Holistic Thinking Ninja

Invest in Your Future #Blogg100

#047 [XLVII]
What can you do every day? [Theseus Day]

Find many of the Tips here under Journaling.

MuggShot

Today started with my own session on WebCoast. I have collected all my insights from this and my other 2 blogs. From them I have selected some that will make you a better person. More Cretive, Thinking about your future, Mindful about the Present. Getting up and Exercise more.

You can see my whole session i Swedish in this 3 parts on Bambuser:

Del 1
Del 2
Del 3

Increase your Creativity and and become a better Version of yourself

Here are my blogs that Cover some of the Topics

Increase your Intelligence and Challenge Yourself
Oxytocin
Befriend everyone
Active – Constructive Relations
MoonWatch and Stargaze together
Teach our children and adults with Storytelling

Be mindful about what is important for you
Become a better version of you
Life is a Game
Fail, Adapt and Iterate
Use Moral Reminders to lie less
Have Fiero Moments

End of the Road

The Best session today was from Dr PO and Johan Lange. It’s about Earth Society version 3.0. See it blow in Swedish. We have come to the end of the old society. There are 3 inevitable ways we can change to a new one. Preferable The Networked Society. One thing is sure: We have come to the end of the road. We are are either learning how to fly or we are going to crash hard. The Change Scenarios are:

1. Catastrophe
2. Crusade
3. Small iterating steps

Theseus Day

Theseus Day is the day in Contimuum that started it all. With out spoiling it I can say that it triggers all kind thoughts around Fate, Destiny, Free Will and a deterministic Universe. If You haven’t seen the show I can really recommend it if you can find it. It’s a little bit cheesy and as usual in most Science Fiction there is very little talk about Social Media and The Network Society.

Anyhow. Referring to  the 3 scenarios above. There will come a day that you will instantly know that this is the day that a big change will begin to happen. What are your thoughts about it?

This summer the 3 of us will go to Almedalen and set up shop. There we will bring more light on the subject. Changing Sweden and the education of it’s new citizens.

@LordSillion

Social Bonding #Blogg100

#076 [LXXVI]
Playing games face to face together [Spela spel ihop, ansikte mot ansikte]

Idag har vi varit ett stort gäng på Sverok Västs lokal Spelets hus i Göteborg och spelat brädspel. Denna livsstil som ligger mig varmast om hjärtat. Som jag håller som min heliga grej. Är väldigt social och varmt välkomnande. Alla som kommer dit blir varmt motagna. Man parar ihop sig i grupper och spelar del olika typer av spel som passar en. Jag är där med några av mina äldsta och bästa vänner. Det är verkligen som Jane McGonigal säger.

När man spelar spel ihop uppstår en fantastisk social bonding.

Idag blev det 4 av mina nya favoritspel. Terra Mystica, Spartacus, Key Flower och Clash of Cultures. 2 stora gäng ville prova att spela det gamla spelet Diplomacy från 1959. Ett bräde var överens om att det kändes som ett väldig gammalt spel. Idag känns Imperial och Game of Thrones mycket bättre i denna kategorin. Många brädspelare där är med i föreningen GoBo.

@LordSillion

LordSillion, Champ, Samuel och Ölme

LordSillion, Champ, Samuel och Ölme spelar Clash of Cultures

2 Bräden Diplpomacy

2 Bräden Diplpomacy

Final standing in Terra Mystica 139 Darklings, 125, Dwarfs, 94 Swarmlings

Final standing in Terra Mystica 139 Darklings, 125, Dwarfs, 94 Swarmlings

KeyFlower

Logistik-pussel är bara förnamnet i KeyFlower

Blood and Backstabbing in Spartacus

Blood and Backstabbing in Spartacus

Inspiration Loop #Blogg100

#097 [XCVII]
Vad får du inspiration från? [Where do you get your inspiration?]

Skrivkramp? [Writers cramp?] Soffpotatis? [Couchpotato?] Stuck in a Human Trap?

Name Your Excuse!

I saw this classic XKCD strip on top of my Tumblr flow:

Our Own Personal Matrix

We are all stuck inside our heads with no way of knowing what kind “Matrix” we are living in. For Real! But the what does the word “Real” mean anyway? What is Real? 😉

Which leads me to to the image

FreeCheese

There Free Beer in a Human Trap

I saw this sign earlier this week at a “Free” event. I was there with @JohanLange and @MikuMaria at It Innovations Expo 2013. And even if it we didn’t pay it’s was far from free. We invested lot of time and energy to be there. And it was worth it.

My instant reaction to the sign was:

“There is Free Beer in a Human Trap”

This reflection comes from Dan Ariely’s speech “Free Beer: The truth about dishonesty” about “How We Lie to Everyone – Especially Ourselves”

“The Truth” is such curious Human concept. The Truth can never be told but a mere “Truthy Tale” of what happened in the past. This is from my blog about Your Story

“Truth is a battle of perceptions. People only see what they’re prepared to confront. It’s not what you look at that matters but what you see. And when different perceptions battle against one another, the truth has a way of getting lost. And the monsters find a way of getting out.” — Emily Thorne

We lie when we think we can get away with it and when it will not cost us any Reputation with the group. We also lie because our StoryTelling brains can only tell stories. Truthy or not.

We share for Reputaion

Here is Johan Lange’s Bambuser recording of the free speech. He does not agree with the speaker nor do I.

We share things on the internet because we think that it will gives us a good reputation and good status. This is what most of our big social brains occupy much time with. Sharing for free isn’t that either. Sometimes we invest considerable time and effort into something we want to share and give away. We just hope this investment is worth it.

“Vi vill bli sedda, hörda och bekräftade. Alla människor fiskar efter Feedback.” — @JohanLange

We all want to appear to pull our weight in the groups we are living in. We will gladly do “free” work and share stuff on the internet for this reason. We also do this because it makes us feel productive according to the principles of PERMA.

Brain -> Reality -> The Truth -> Reputation -> Free Work -> Feedback -> Brain

And Yes. I have seen an episode of Revenge this evening to jump-start my brain.

“They say the best laid plans often go awry
Because no matter how detailed the preparation
A plan will always have weak point
And there will always be those looking to exploit it
To doom a plan to failure
And the perpetrator along with it

Every plan has a fatal flaw
Sometimes it’s the heart
Even in those who are supposed to be the most careful
But a careful nature doesn’t always ensure success
When a plan is built on an unstable foundation
Failure is not only a possibility — It’s a certainty”
— Emily Thorne in Revenge, {Sabotage}

Well my plan certainly wasn’t to stay up this late to write this. But I wouldn’t call it a failure.

Where does YOU get your inspiration from? Please write it below 🙂

/@LordSillion

Är du Produktiv? #Blogg100

#098 [XCVIII]
Vad motiverar dig? [When do you feel productive?]

När kände du dig produktiv senast?
Vad producerade du då?
Var det värt det?

Detta är frågor som Jane McGonigal ställer i ett jättebra tal för 2 år sen (se längst ner). Det var då det hände! The Dragon Ninja inside me awoke. It had been asleep for many years. Jag började jaga runt på Internet efter mer. Jag började hitta en massa inspirerade saker om hur vi som människor fungerar.

Dragon Ninja

Dragon Ninja

Vad är det då som gör att vi mår bra och känner oss produktiva? Både Jane McGonigal och Martin Seligman hade kommit fram till ungefär samma saker i deras forskning.

Jane har forskat på varför det är så skoj att spela spel. Att spela spel är bland det mest produktiva vi kan göra och massor har med positiva effekt när vi gör det tillsammans. Vi litar mer på dom vi spelat ihop med och det binder samman gruppen. Det kan bota depressioner och kan till och med hjälpa ett helt folk igenom svält. Hon förklara det bra i filmen nedan.

Dessa mekanismer används även i Gamification för att triggar samma belöningar som vi känner när vi spelar ett bra spel.

Martin är en världsledande forskare inom positiv psykologi och tagit fram modellen för vad det som får att oss att blomstra som människor. Han kallar det PERMA. Han berättar bra om det i sitt RSA tal.

Vad är PERMA?

PERMA är dom fem saker så får dig att må bra som är helt skilda från varandra men förekommer ofta i kombination.

P – Positive Emotions – Positiva känslor –– Vi gillar alla att känna positiva känslor. Dom kan triggas alla typer av händelser och upplevelser.  Det är känslor som glädje, frid, tacksamhet, tillfredsställelse, tillit, stolthet, behag, inspiration, hopp, nyfikenhet eller kärlek. Det är viktigt att bejaka dessa känslor och unna dig själv att känna dessa.

E – Engagement (or flow) – Engagemang –– Vi känner oss engagerade  när vi blir helt involverad  i det vi gör. När en uppgift är precis lagom utmanande. Vi kan även hamna i “Flow” när vi glömmer tiden helt och blir uppslukade av det vi gör.

R – Relationships – Relationer –– Att vara social med andra är själva kärnan i vad det är att vara människa. Det är när vi har bra relationer med dom nära oss som vi är den bästa versionen av oss själva. Samarbete och vänlig-konkurrens tar fram det bästa i oss.

M – Meaning – Mening –– Mening kommer när vi skapar berättelse om våra liv som känns större än oss själva. När vi är på väg mot ett stort eller episkt mål. Det kan uppstå när vi tillbringar vår tid med något som känns heligt för oss eller gruppen.

A – Accomplishments – Fullbordan –– Att fullborda och avsluta ett mål eller delmål är något som alltid får oss att må bra. Att känna att vi blir bättre på något ger oss också en känsla fullbordan. Eller när vi får bra feedback och återkoppling med det vi håller på med.

Designa det goda livet

Med detta i åtanke kan vi börja att designa ett bättre liv och ett nytt samhälle där vi lever och mår bra tillsammans.

Och spela gärna lite mer spel tillsammans. Det gör att vi mår bra 🙂

Gaming Together

Gaming Together

/@LordSillion

Jane McGonigal On Productivity